fun <reified T : ContractState> staticPointer(stateAndRef: StateAndRef<T>, isResolved: Boolean = false): StaticPointer<T>
Creates a StaticPointer to the specified contract state.
stateAndRef
- The StateAndRef instance from which to construct a static pointer.
isResolved
- Determines whether the state pointer should be resolved to a reference input when included in a transaction.
Return
Returns a StaticPointer to the specified contract state.