Writing flows

This article explains our approach to modeling business processes and the lower level network protocols that implement them. It explains how the platform’s flow framework is used, and takes you through the code for a simple two-party asset trading flow which is included in the source.

Shared distributed ledgers are interesting because they allow many different, mutually distrusting parties to share a single source of truth about the ownership of assets. Digitally signed transactions are used to update that shared ledger, and transactions may alter many states simultaneously and atomically.

Blockchain systems such as Bitcoin support the idea of building up a finished, signed transaction by passing around partially signed invalid transactions outside of the main network, and by doing this you can implement delivery versus payment such that there is no chance of settlement failure, because the movement of cash and the traded asset are performed atomically by the same transaction. To perform such a trade involves a multi-step flow in which messages are passed back and forth privately between parties, checked, signed and so on.

There are many benefits of this flow based design and some development complexities as well. Some of the development challenges include:

  • Avoiding “callback hell” in which code that should ideally be sequential is turned into an unreadable mess due to the desire to avoid using up a thread for every flow instantiation.
  • Surviving node shutdowns/restarts that may occur in the middle of the flow without complicating things. This implies that the state of the flow must be persisted to disk.
  • Error handling.
  • Message routing.
  • Serialization.
  • Catching type errors, in which the developer gets temporarily confused and expects to receive/send one type of message when actually they need to receive/send another.
  • Unit testing of the finished flow.

Actor frameworks can solve some of the above but they are often tightly bound to a particular messaging layer, and we would like to keep a clean separation. Additionally, they are typically not type safe, and don’t make persistence or writing sequential code much easier.

To put these problems in perspective, the payment channel protocol in the bitcoinj library, which allows bitcoins to be temporarily moved off-chain and traded at high speed between two parties in private, consists of about 7000 lines of Java and took over a month of full time work to develop. Most of that code is concerned with the details of persistence, message passing, lifecycle management, error handling and callback management. Because the business logic is quite spread out the code can be difficult to read and debug.

As small contract-specific trading flows are a common occurrence in finance, we provide a framework for the construction of them that automatically handles many of the concerns outlined above.

A continuation is a suspended stack frame stored in a regular object that can be passed around, serialized, unserialized and resumed from where it was suspended. This concept is sometimes referred to as “fibers”. This may sound abstract but do not worry: the examples below will make it clearer. The JVM does not natively support continuations, so we implement them using a library called Quasar which works through behind-the-scenes bytecode rewriting. You don’t have to know how this works to benefit from it, however.

We use continuations for the following reasons:

  • It allows us to write code that is free of callbacks, that looks like ordinary sequential code.
  • A suspended continuation takes far less memory than a suspended thread. It can be as low as a few hundred bytes. In contrast a suspended Java thread stack can easily be 1mb in size.
  • It frees the developer from thinking (much) about persistence and serialization.

A state machine is a piece of code that moves through various states. These are not the same as states in the data model (that represent facts about the world on the ledger), but rather indicate different stages in the progression of a multi-stage flow. Typically writing a state machine would require the use of a big switch statement and some explicit variables to keep track of where you’re up to. The use of continuations avoids this hassle.

We would like to implement the “hello world” of shared transaction building flows: a seller wishes to sell some asset (for example, some commercial paper) in return for cash. The buyer wishes to purchase the asset using his cash. They want the trade to be atomic so neither side is exposed to the risk of settlement failure. We assume that the buyer and seller have found each other and arranged the details on some exchange, or over the counter. The details of how the trade is arranged is not covered in this article.

Our flow has two parties (B and S for buyer and seller) and will proceed as follows:

  • S sends a StateAndRef pointing to the state they want to sell to B, along with info about the price they require B to pay.
  • B sends to S a SignedTransaction that includes two inputs (the state owned by S, and cash owned by B) and three outputs (the state now owned by B, the cash now owned by S, and any change cash still owned by B). The SignedTransaction has a single signature from B but is not valid because it lacks a signature from S authorizing movement of the asset.
  • S signs the transaction and sends it back to B.
  • B finalizes the transaction by sending it to the notary who checks the transaction for validity, recording the transaction in B’s local vault, and then sending it on to S who also checks it and commits the transaction to S’s local vault.

You can find the implementation of this flow in the file TwoPartyTradeFlow.kt.

Assuming no malicious termination, they both end the flow being in possession of a valid, signed transaction that represents an atomic asset swap.

Note that it is the seller who initiates contact with the buyer, not vice-versa as you might expect.

We start by defining two classes that will contain the flow definition. We also pick what data will be used by each side.

object TwoPartyTradeFlow {
    class UnacceptablePriceException(givenPrice: Amount<Currency>) : FlowException("Unacceptable price: $givenPrice")
    class AssetMismatchException(val expectedTypeName: String, val typeName: String) : FlowException() {
        override fun toString() = "The submitted asset didn't match the expected type: $expectedTypeName vs $typeName"

     * This object is serialised to the network and is the first flow message the seller sends to the buyer.
     * @param payToIdentity anonymous identity of the seller, for payment to be sent to.
    data class SellerTradeInfo(
        val price: Amount<Currency>,
        val payToIdentity: PartyAndCertificate

    open class Seller(private val otherSideSession: FlowSession,
        private val assetToSell: StateAndRef<OwnableState>,
        private val price: Amount<Currency>,
        private val myParty: PartyAndCertificate,
        override val progressTracker: ProgressTracker = TwoPartyTradeFlow.Seller.tracker()) : FlowLogic<SignedTransaction>() {

        companion object {
            fun tracker() = ProgressTracker()

        override fun call(): SignedTransaction {

    open class Buyer(private val sellerSession: FlowSession,
        private val notary: Party,
        private val acceptablePrice: Amount<Currency>,
        private val typeToBuy: Class<out OwnableState>,
        private val anonymous: Boolean) : FlowLogic<SignedTransaction>() {

        override fun call(): SignedTransaction {

This code defines several classes nested inside the main TwoPartyTradeFlow singleton. Some of the classes are simply flow messages or exceptions. The other two represent the buyer and seller side of the flow.

Going through the data needed to become a seller, we have:

  • otherSideSession: FlowSession - a flow session for communication with the buyer
  • assetToSell: StateAndRef<OwnableState> - a pointer to the ledger entry that represents the thing being sold
  • price: Amount<Currency> - the agreed on price that the asset is being sold for (without an issuer constraint)
  • myParty: PartyAndCertificate - the certificate representing the party that controls the asset being sold

And for the buyer:

  • sellerSession: FlowSession - a flow session for communication with the seller
  • notary: Party - the entry in the network map for the chosen notary. See “Notaries” for more information on notaries
  • acceptablePrice: Amount<Currency> - the price that was agreed upon out of band. If the seller specifies a price less than or equal to this, then the trade will go ahead
  • typeToBuy: Class<out OwnableState> - the type of state that is being purchased. This is used to check that the sell side of the flow is not trying to sell us the wrong thing, whether by accident or on purpose
  • anonymous: Boolean - whether to generate a fresh, anonymous public key for the transaction

Using this flow should not be too hard: in the simplest case, just create a buyer or seller with the details of the trade. Then start the flow in some way. Calling the call function won’t work: instead you need to ask the framework to start the flow. More on that in a moment.

The call function of the buyer/seller classes is marked with the @Suspendable annotation. What does this mean?

As mentioned above, our flow framework will at points suspend the code and serialize it to disk. For this to work, any methods on the call stack must have been pre-marked as @Suspendable so the bytecode rewriter knows to modify the underlying code to support this new feature. A flow is suspended when calling either receive, send or sendAndReceive which we will learn more about below. For now, just be aware that when one of these methods is invoked, all methods on the stack must have been marked. If you forget, then in the unit test environment you will get a useful error message telling you which methods you didn’t mark. The fix is simple enough: just add the annotation and try again.

For security reasons, we do not want Corda nodes to be able to just receive instances of any class on the classpath via messaging, since this has been exploited in other Java application containers in the past. Instead, we require every class contained in messages to be whitelisted. Some classes are whitelisted by default (see DefaultWhitelist), but others outside of that set need to be whitelisted either by using the annotation @CordaSerializable or via the plugin framework. See Object serialization. You can see above that the SellerTradeInfo has been annotated.

The StateMachineManager is the class responsible for taking care of all running flows in a node. It knows how to register handlers with the messaging system (see Networking and messaging) and iterate the right state machine when messages arrive. It provides the send/receive/sendAndReceive calls that let the code request network interaction and it will save/restore serialized versions of the fiber at the right times.

Flows can be invoked in several ways. For instance, they can be triggered by scheduled events (in which case they need to be annotated with @SchedulableFlow), see Scheduling events to learn more about this. They can also be triggered directly via the node’s RPC API from your app code (in which case they need to be annotated with StartableByRPC). It’s possible for a flow to be of both types.

You request a flow to be invoked by using the CordaRPCOps.startFlowDynamic method. This takes a Java reflection Class object that describes the flow class to use (in this case, either Buyer or Seller). It also takes a set of arguments to pass to the constructor. Because it’s possible for flow invocations to be requested by untrusted code (e.g. a state that you have been sent), the types that can be passed into the flow are checked against a whitelist, which can be extended by apps themselves at load time. There are also a series of inlined Kotlin extension functions of the form CordaRPCOps.startFlow which help with invoking flows in a type safe manner.

The process of starting a flow returns a FlowHandle that you can use to observe the result, and which also contains a permanent identifier for the invoked flow in the form of the StateMachineRunId. Should you also wish to track the progress of your flow (see Progress tracking) then you can invoke your flow instead using CordaRPCOps.startTrackedFlowDynamic or any of its corresponding CordaRPCOps.startTrackedFlow extension functions. These will return a FlowProgressHandle, which is just like a FlowHandle except that it also contains an observable progress field.

Let’s implement the Seller.call method that will be run when the flow is invoked.

override fun call(): SignedTransaction {
    progressTracker.currentStep = AWAITING_PROPOSAL
    // Make the first message we'll send to kick off the flow.
    val hello = SellerTradeInfo(price, myParty)
    // What we get back from the other side is a transaction that *might* be valid and acceptable to us,
    // but we must check it out thoroughly before we sign!
    // SendTransactionFlow allows seller to access our data to resolve the transaction.
    subFlow(SendStateAndRefFlow(otherSideSession, listOf(assetToSell)))

    // Verify and sign the transaction.
    progressTracker.currentStep = VERIFYING_AND_SIGNING

    // Sync identities to ensure we know all of the identities involved in the transaction we're about to
    // be asked to sign

    val signTransactionFlow = object : SignTransactionFlow(otherSideSession, VERIFYING_AND_SIGNING.childProgressTracker()) {
        override fun checkTransaction(stx: SignedTransaction) {
            // Verify that we know who all the participants in the transaction are
            val states: Iterable<ContractState> = serviceHub.loadStates(stx.tx.inputs.toSet()).map { it.state.data } + stx.tx.outputs.map { it.data }
            states.forEach { state ->
                state.participants.forEach { anon ->
                    require(serviceHub.identityService.wellKnownPartyFromAnonymous(anon) != null) {
                        "Transaction state $state involves unknown participant $anon"

            if (stx.tx.outputStates.sumCashBy(myParty.party).withoutIssuer() != price)
                throw FlowException("Transaction is not sending us the right amount of cash")

    val txId = subFlow(signTransactionFlow).id

    return subFlow(ReceiveFinalityFlow(otherSideSession, expectedTxId = txId))

We start by sending information about the asset we wish to sell to the buyer. We fill out the initial flow message with the trade info, and then call otherSideSession.send. which takes two arguments:

  • The party we wish to send the message to
  • The payload being sent

otherSideSession.send serializes the payload and sends it to the other party automatically.

Next, we call a subflow called IdentitySyncFlow.Receive (see Sub-flows). IdentitySyncFlow.Receive ensures that our node can de-anonymise any confidential identities in the transaction it’s about to be asked to sign.

Next, we call another subflow called SignTransactionFlow. SignTransactionFlow automates the process of:

  • Receiving a proposed trade transaction from the buyer, with the buyer’s signature attached.
  • Checking that the proposed transaction is valid.
  • Calculating and attaching our own signature so that the transaction is now signed by both the buyer and the seller.
  • Sending the transaction back to the buyer.

The transaction then needs to be finalized. This is the the process of sending the transaction to a notary to assert (with another signature) that the time-window in the transaction (if any) is valid and there are no double spends. In this flow, finalization is handled by the buyer, we just wait for them to send it to us. It will have the same ID as the one we started with but more signatures.

OK, let’s do the same for the buyer side:

override fun call(): SignedTransaction {
    // Wait for a trade request to come in from the other party.
    progressTracker.currentStep = RECEIVING
    val (assetForSale, tradeRequest) = receiveAndValidateTradeRequest()

    // Create the identity we'll be paying to, and send the counterparty proof we own the identity
    val buyerAnonymousIdentity = if (anonymous)
        serviceHub.keyManagementService.freshKeyAndCert(ourIdentityAndCert, false)
    // Put together a proposed transaction that performs the trade, and sign it.
    progressTracker.currentStep = SIGNING
    val (ptx, cashSigningPubKeys) = assembleSharedTX(assetForSale, tradeRequest, buyerAnonymousIdentity)

    // Now sign the transaction with whatever keys we need to move the cash.
    val partSignedTx = serviceHub.signInitialTransaction(ptx, cashSigningPubKeys)

    // Sync up confidential identities in the transaction with our counterparty
    subFlow(IdentitySyncFlow.Send(sellerSession, ptx.toWireTransaction(serviceHub)))

    // Send the signed transaction to the seller, who must then sign it themselves and commit
    // it to the ledger by sending it to the notary.
    progressTracker.currentStep = COLLECTING_SIGNATURES
    val sellerSignature = subFlow(CollectSignatureFlow(partSignedTx, sellerSession, sellerSession.counterparty.owningKey))
    val twiceSignedTx = partSignedTx + sellerSignature

    // Notarise and record the transaction.
    progressTracker.currentStep = RECORDING
    return subFlow(FinalityFlow(twiceSignedTx, sellerSession))

private fun receiveAndValidateTradeRequest(): Pair<StateAndRef<OwnableState>, SellerTradeInfo> {
    val assetForSale = subFlow(ReceiveStateAndRefFlow<OwnableState>(sellerSession)).single()
    return assetForSale to sellerSession.receive<SellerTradeInfo>().unwrap {
        progressTracker.currentStep = VERIFYING
        // What is the seller trying to sell us?
        val asset = assetForSale.state.data
        val assetTypeName = asset.javaClass.name

        // The asset must either be owned by the well known identity of the counterparty, or we must be able to
        // prove the owner is a confidential identity of the counterparty.
        val assetForSaleIdentity = serviceHub.identityService.wellKnownPartyFromAnonymous(asset.owner)
        require(assetForSaleIdentity == sellerSession.counterparty){"Well known identity lookup returned identity that does not match counterparty"}

        // Register the identity we're about to send payment to. This shouldn't be the same as the asset owner
        // identity, so that anonymity is enforced.
        val wellKnownPayToIdentity = serviceHub.identityService.verifyAndRegisterIdentity(it.payToIdentity) ?: it.payToIdentity
        require(wellKnownPayToIdentity.party == sellerSession.counterparty) { "Well known identity to pay to must match counterparty identity" }

        if (it.price > acceptablePrice)
            throw UnacceptablePriceException(it.price)
        if (!typeToBuy.isInstance(asset))
            throw AssetMismatchException(typeToBuy.name, assetTypeName)


private fun assembleSharedTX(assetForSale: StateAndRef<OwnableState>, tradeRequest: SellerTradeInfo, buyerAnonymousIdentity: PartyAndCertificate): SharedTx {
    val ptx = TransactionBuilder(notary)

    // Add input and output states for the movement of cash, by using the Cash contract to generate the states
    val (tx, cashSigningPubKeys) = CashUtils.generateSpend(serviceHub, ptx, tradeRequest.price, ourIdentityAndCert, tradeRequest.payToIdentity.party)

    // Add inputs/outputs/a command for the movement of the asset.

    val (command, state) = assetForSale.state.data.withNewOwner(buyerAnonymousIdentity.party)
    tx.addOutputState(state, assetForSale.state.contract, assetForSale.state.notary)
    tx.addCommand(command, assetForSale.state.data.owner.owningKey)

    // We set the transaction's time-window: it may be that none of the contracts need this!
    // But it can't hurt to have one.
    val currentTime = serviceHub.clock.instant()
    tx.setTimeWindow(currentTime, 30.seconds)

    return SharedTx(tx, cashSigningPubKeys)

This code is longer but no more complicated. Here are some things to pay attention to:

  • We do some sanity checking on the proposed trade transaction received from the seller to ensure we’re being offered what we expected to be offered.
  • We create a cash spend using Cash.generateSpend. You can read the vault documentation to learn more about this.
  • We access the service hub as needed to access things that are transient and may change or be recreated whilst a flow is suspended, such as the wallet or the network map.
  • We call CollectSignaturesFlow as a subflow to send the unfinished, still-invalid transaction to the seller so they can sign it and send it back to us.
  • Finally, we call FinalityFlow as a subflow to finalize the transaction.

As you can see, the flow logic is straightforward and does not contain any callbacks or network glue code, despite the fact that it takes minimal resources and can survive node restarts.

It will be useful to describe how flows communicate with each other. A node may have many flows running at the same time, and perhaps communicating with the same counterparty node but for different purposes. Therefore flows need a way to segregate communication channels so that concurrent conversations between flows on the same set of nodes do not interfere with each other.

To achieve this in order to communicate with a counterparty one needs to first initiate such a session with a Party using initiateFlow, which returns a FlowSession object, identifying this communication. Subsequently the first actual communication will kick off a counter-flow on the other side, receiving a “reply” session object. A session ends when either flow ends, whether as expected or pre-maturely. If a flow ends pre-maturely then the other side will be notified of that and they will also end, as the whole point of flows is a known sequence of message transfers. Flows end pre-maturely due to exceptions, and as described above, if that exception is FlowException or a sub-type then it propagates to the other side. Any other exception will not propagate.

Taking a step back, we mentioned that the other side has to accept the session request for there to be a communication channel. A node accepts a session request if it has registered the flow type (the fully-qualified class name) that is making the request - each session initiation includes the initiating flow type. The initiated (server) flow must name the initiating (client) flow using the @InitiatedBy annotation and passing the class name that will be starting the flow session as the annotation parameter.

Flows can be composed via nesting. Invoking a sub-flow looks similar to an ordinary function call:

fun call() {
    val unnotarisedTransaction = ...
public void call() throws FlowException {
    SignedTransaction unnotarisedTransaction = ...
    subFlow(new FinalityFlow(unnotarisedTransaction))

Let’s take a look at the three subflows we invoke in this flow.

On the buyer side, we use FinalityFlow to finalize the transaction. It does the following:

  • Sends the transaction to the chosen notary and, if necessary, satisfies the notary that the transaction is valid.
  • Records the transaction in the local vault, if it is relevant (that is, involves the owner of the node).
  • Sends the fully signed transaction to the other participants for recording also.

On the seller side, we use ReceiveFinalityFlow to receive and record the finalized transaction.

We simply create the flow object via its constructor, and then pass it to the subFlow method which returns the result of the flow’s execution directly. Behind the scenes all this is doing is wiring up progress tracking (discussed more below) and then running the object’s call method. Because the sub-flow might suspend, we must mark the method that invokes it as suspendable.

Within FinalityFlow, we use a further sub-flow called ReceiveTransactionFlow. This is responsible for downloading and checking all the dependencies of a transaction, which in Corda are always retrievable from the party that sent you a transaction that uses them. This flow returns a list of LedgerTransaction objects.

The Two Phase Finality protocol was introduced to improve resilience and recoverability.

For information on the changes to FinalityFlow and ReceiveFinalityFlow, see API Flows: Two Phase Finality.

See FinalityFlow Recovery for details on how to use recovery RPC operations and associated Node Shell commands to recover from failure scenarios.

In some cases, transactions will only have one participant, the initiator. In these instances, there are no other parties to send the transactions to during FinalityFlow. In these cases the counterpartySession list must exist, but be empty.

We also invoke two other subflows:

  • CollectSignaturesFlow, on the buyer side
  • SignTransactionFlow, on the seller side

These flows communicate to gather all the required signatures for the proposed transaction. CollectSignaturesFlow will:

  • Verify any signatures collected on the transaction so far
  • Verify the transaction itself
  • Send the transaction to the remaining required signers and receive back their signatures
  • Verify the collected signatures

SignTransactionFlow responds by:

  • Receiving the partially-signed transaction off the wire
  • Verifying the existing signatures
  • Resolving the transaction’s dependencies
  • Verifying the transaction itself
  • Running any custom validation logic
  • Sending their signature back to the buyer
  • Waiting for the transaction to be recorded in their vault

We cannot instantiate SignTransactionFlow itself, as it’s an abstract class. Instead, we need to subclass it and override checkTransaction() to add our own custom validation logic:

val signTransactionFlow = object : SignTransactionFlow(otherSideSession, VERIFYING_AND_SIGNING.childProgressTracker()) {
    override fun checkTransaction(stx: SignedTransaction) {
        // Verify that we know who all the participants in the transaction are
        val states: Iterable<ContractState> = serviceHub.loadStates(stx.tx.inputs.toSet()).map { it.state.data } + stx.tx.outputs.map { it.data }
        states.forEach { state ->
            state.participants.forEach { anon ->
                require(serviceHub.identityService.wellKnownPartyFromAnonymous(anon) != null) {
                    "Transaction state $state involves unknown participant $anon"

        if (stx.tx.outputStates.sumCashBy(myParty.party).withoutIssuer() != price)
            throw FlowException("Transaction is not sending us the right amount of cash")

val txId = subFlow(signTransactionFlow).id

In this case, our custom validation logic ensures that the amount of cash outputs in the transaction equals the price of the asset.

If you look at the code for FinalityFlow, CollectSignaturesFlow and SignTransactionFlow, you’ll see calls to both receive and sendAndReceive. Once either of these methods is called, the call method will be suspended into a continuation and saved to persistent storage. If the node crashes or is restarted, the flow will effectively continue as if nothing had happened. Your code may remain blocked inside such a call for seconds, minutes, hours or even days in the case of a flow that needs human interaction!

receive and sendAndReceive return a simple wrapper class, UntrustworthyData<T>, which is just a marker class that reminds us that the data came from a potentially malicious external source and may have been tampered with or be unexpected in other ways. It doesn’t add any functionality, but acts as a reminder to “scrub” the data before use.

Flows can throw exceptions to prematurely terminate their execution. The flow framework gives special treatment to FlowException and its subtypes. These exceptions are treated as error responses of the flow and are propagated to all counterparties it is communicating with. The receiving flows will throw the same exception the next time they do a receive or sendAndReceive and thus end the flow session. If the receiver was invoked via subFlow then the exception can be caught there enabling re-invocation of the sub-flow.

If the exception thrown by the erroring flow is not a FlowException it will still terminate but will not propagate to the other counterparties. Instead they will be informed the flow has terminated and will themselves be terminated with a generic exception.

Throwing a FlowException enables a flow to reject a piece of data it has received back to the sender. This is typically done in the unwrap method of the received UntrustworthyData. In the above example the seller checks the price and throws FlowException if it’s invalid. It’s then up to the buyer to either try again with a better price or give up.

Not shown in the code snippets above is the usage of the ProgressTracker API. Progress tracking exports information from a flow about where it’s got up to in such a way that observers can render it in a useful manner to humans who may need to be informed. It may be rendered via an API, in a GUI, onto a terminal window, etc.

A ProgressTracker is constructed with a series of Step objects, where each step is an object representing a stage in a piece of work. It is therefore typical to use singletons that subclass Step, which may be defined easily in one line when using Kotlin. Typical steps might be “Waiting for response from peer”, “Waiting for signature to be approved”, “Downloading and verifying data” etc.

A flow might declare some steps with code inside the flow class like this:

object RECEIVING : ProgressTracker.Step("Waiting for seller trading info")

object VERIFYING : ProgressTracker.Step("Verifying seller assets")
object SIGNING : ProgressTracker.Step("Generating and signing transaction proposal")
object COLLECTING_SIGNATURES : ProgressTracker.Step("Collecting signatures from other parties") {
    override fun childProgressTracker() = CollectSignaturesFlow.tracker()

object RECORDING : ProgressTracker.Step("Recording completed transaction") {
    // TODO: Currently triggers a race condition on Team City. See https://github.com/corda/corda/issues/733.
    // override fun childProgressTracker() = FinalityFlow.tracker()

private final ProgressTracker progressTracker = new ProgressTracker(

private static final ProgressTracker.Step RECEIVING = new ProgressTracker.Step(
    "Waiting for seller trading info");
private static final ProgressTracker.Step VERIFYING = new ProgressTracker.Step(
    "Verifying seller assets");
private static final ProgressTracker.Step SIGNING = new ProgressTracker.Step(
    "Generating and signing transaction proposal");
private static final ProgressTracker.Step COLLECTING_SIGNATURES = new ProgressTracker.Step(
    "Collecting signatures from other parties");
private static final ProgressTracker.Step RECORDING = new ProgressTracker.Step(
    "Recording completed transaction");

Each step exposes a label. By defining your own step types, you can export progress in a way that’s both human readable and machine readable.

Progress trackers are hierarchical. Each step can be the parent for another tracker. By setting Step.childProgressTracker, a tree of steps can be created. It’s allowed to alter the hierarchy at runtime, on the fly, and the progress renderers will adapt to that properly. This can be helpful when you don’t fully know ahead of time what steps will be required. If you do know what is required, configuring as much of the hierarchy ahead of time is a good idea, as that will help the users see what is coming up. You can pre-configure steps by overriding the Step class like this:

object VERIFYING_AND_SIGNING : ProgressTracker.Step("Verifying and signing transaction proposal") {
    override fun childProgressTracker() = SignTransactionFlow.tracker()
private static final ProgressTracker.Step VERIFYING_AND_SIGNING = new ProgressTracker.Step("Verifying and signing transaction proposal") {
    public ProgressTracker childProgressTracker() {
        return SignTransactionFlow.Companion.tracker();

Every tracker has not only the steps given to it at construction time, but also the singleton ProgressTracker.UNSTARTED step and the ProgressTracker.DONE step. Once a tracker has become DONE its position may not be modified again (because, for example, the UI may have been removed/cleaned up), but until that point, the position can be set to any arbitrary set both forwards and backwards. Steps may be skipped, repeated, etc. Note that rolling the current step backwards will delete any progress trackers that are children of the steps being reversed, on the assumption that those subtasks will have to be repeated.

Trackers provide an Rx observable which streams changes to the hierarchy. The top level observable exposes all the events generated by its children as well. The changes are represented by objects indicating whether the change is one of position (i.e. progress), structure (that is, new subtasks being added/removed) or some other aspect of rendering (that is, a step has changed in some way and is requesting a re-render).

The flow framework is somewhat integrated with this API. Each FlowLogic may optionally provide a tracker by overriding the progressTracker property (getProgressTracker method in Java). If the FlowLogic.subFlow method is used, then the tracker of the sub-flow will be made a child of the current step in the parent flow automatically, if the parent is using tracking in the first place. The framework will also automatically set the current step to DONE for you, when the flow is finished.

Because a flow may sometimes wish to configure the children in its progress hierarchy before the sub-flow is constructed, for sub-flows that always follow the same outline regardless of their parameters it’s conventional to define a companion object/static method (for Kotlin/Java respectively) that constructs a tracker, and then allow the sub-flow to have the tracker it will use be passed in as a parameter. This allows all trackers to be built and linked ahead of time.

In future, the progress tracking framework will become a vital part of how exceptions, errors, and other faults are surfaced to human operators for investigation and resolution.

The flow framework is a key part of the platform and will be extended in major ways in future. Here are some of the features we have planned:

  • Exception management, with an improved node-flow-hospital facility to manually provide solutions to unavoidable problems (e.g. the other side doesn’t know the trade)
  • Being able to interact with people, either via some sort of external ticketing system, or email, or a custom UI. For example to implement human transaction authorizations
  • A standard library of flows that can be easily sub-classed by local developers in order to integrate internal reporting logic, or anything else that might be required as part of a communications lifecycle

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Help us to improve the docs by contributing directly. It's simple - just fork this repository and raise a PR of your own - R3's Technical Writers will review it and apply the relevant suggestions.

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Chat with us

Chat with us on our #docs channel on slack. You can also join a lot of other slack channels there and have access to 1-on-1 communication with members of the R3 team and the online community.

Create an issue

Create a new GitHub issue in this repository - submit technical feedback, draw attention to a potential documentation bug, or share ideas for improvement and general feedback.

Propose documentation improvements directly

Help us to improve the docs by contributing directly. It's simple - just fork this repository and raise a PR of your own - R3's Technical Writers will review it and apply the relevant suggestions.